Where to buy
Japanese video games from abroad: region locks and what they cost
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Short answer
For current hardware the region question is mostly settled: Nintendo Switch game cards, PS4 and PS5 discs and Xbox One and Series consoles are region free, so a Japanese copy will physically play on your machine. The real barriers are older — the 3DS is region locked, the Xbox 360 was locked title by title, and PS1 and PS2 are locked outright — plus Japanese consoles are built for 100V mains. Assume the game is in Japanese unless the listing proves otherwise, and price the order on all five cost lines, not the yen figure on the listing.
What you'll get from this page
- Nintendo Switch game cards are not region locked outside the Chinese region, so a Japanese card plays on your console.
- PS4 and PS5 discs are region free, but DLC, add-ons and voucher codes are tied to the account region and often will not work.
- The Nintendo 3DS is region locked, so a Japanese 3DS cartridge needs a Japanese 3DS — the single most common import mistake.
- Xbox 360 region locking was decided per title by the publisher, so a Japanese 360 disc has to be checked game by game.
- Japanese consoles are built for Japan's 100V mains, which is a separate problem from region locking and is not solved by a plug adapter.
- Sealed games and boxed retro consoles are bulky, so volumetric weight — not actual weight — usually drives the shipping bill.
Games are the category where people get the cost roughly right and the compatibility badly wrong. Someone finds a Japanese-only title for a fraction of what it goes for at home, works out the shipping, decides it is worth it — and then discovers the cartridge will not boot, or that the disc plays but the download code inside the case is useless.
The frustrating part is that "are Japanese games region locked?" has no single answer. It is not a property of the game being Japanese. It is a property of the specific platform, and the platforms disagree with each other. Modern hardware is largely region free. The generation before it is a minefield.
I pack and post parcels from Osaka, and games are one of the things I ship most, partly because they are small and dense enough that the shipping maths is unusually kind. So this is two things: a straight compatibility table you can check before you spend anything, and then the total cost of getting the game to you — which, as everywhere on this site, is item price plus domestic Japanese shipping plus service fee plus international shipping plus whatever your own country charges on arrival.
Check compatibility before you check the price
Do this first. If the platform is region locked, nothing else in this article matters.
| Platform | Physical games from Japan | Notes |
|---|---|---|
| Nintendo Switch | Region free | Except consoles and cards distributed in the Chinese region |
| Nintendo 3DS | Region locked | A Japanese cartridge needs a Japanese 3DS |
| PlayStation 5 | Region free (discs) | Store content and DLC follow the account region |
| PlayStation 4 | Region free (discs) | Same DLC and voucher-code caveat |
| PlayStation 3 | Generally region free | Publishers could lock individual titles |
| PlayStation 2 / PS1 | Region locked | Console and discs both |
| Xbox Series X|S, Xbox One | Region free | |
| Xbox 360 | Depends on the title | The publisher decided per game |
Two rows in that table cause most of the disappointment.
The Nintendo 3DS is the one I see caught people out most often, because its predecessor was relaxed about this and its successor is relaxed about this, so people assume the middle child is too. It is not. A Japanese 3DS game requires a Japanese 3DS. There is no setting to change.
The Xbox 360 is worse in a different way: there is no rule to learn. Region locking was left to the publisher on a title-by-title basis, so two Japanese 360 discs sitting side by side in the same shop can behave differently. You have to check the individual game, every time.
For the Switch, Nintendo's own position is clear enough to quote: with the exception of consoles and game cards distributed in the Chinese region, Switch game cards are not region locked. Nintendo does add that it has not tested all overseas software with consoles from all regions and cannot guarantee full service and support, and recommends buying software made for your console's region — which is a support statement rather than a technical block. The card will play.
Once compatibility checks out, the buying problem starts, and for older or secondhand games it is the familiar one: the listings are on Japanese auction sites and marketplaces that will not accept a foreign address or card. That is what a proxy service is for, and Buyee is the one I point people to first here — the link earns this site a commission, and I say so plainly because recommending it is the point of this section. The reason it earns the recommendation for games specifically is coverage: retro and out-of-print Japanese games are scattered across Yahoo! Auctions, Mercari and Japanese hobby shops rather than concentrated in one place, and hunting a single title across several sites through one account is the practical advantage. Fees change, so read the current fee table before you commit rather than trusting any blog, including this one.
If you are not yet sure whether you need a proxy at all, proxy service or forwarding address settles that fork first — it decides your fees more than any other choice.
Region free is not the same as playable
This is the distinction that costs people money even when they get the region question right.
"Region free" means the console will read the disc or card. It says nothing about what language comes up, and it says nothing about the extras in the box.
Language
Plenty of Japanese releases carry several languages on the card, and plenty are Japanese only. Both look the same in a marketplace photo, especially a secondhand listing photographed at an angle. Nintendo points to the game packaging and the game's own support information as where the supported region is stated, and that is the level to check at — the specific title, not the platform.
For a text-heavy game this matters enormously. For a fighting game or a racer it may not matter at all. Decide which kind you are buying before you decide whether Japanese-only is acceptable, because "I'll pick it up from context" is a decision that gets regretted about forty minutes in.
Store content and codes
PlayStation discs are region free; PlayStation Store content is not. DLC, add-ons and voucher codes are tied to the region of the account and of the game, so a Japanese add-on generally wants a Japanese account. Nintendo is equally clear on its side: eShop cards only work in the country they were sold for, and DLC only works with games released for the same region as the DLC.
The practical rule: buy the disc or card for the base game, and treat anything printed on a slip of paper inside the case as probably worthless to you. A "complete edition" that is complete only via a download code is not the bargain it appears to be.
⚠️ Heads-up
A sealed Japanese game bought as a collectible is a different purchase from a game bought to play, and the distinction matters at the border too. Secondhand goods are a restricted category with rules at both ends, and a boxed retro console adds electronics and sometimes batteries to the declaration. Do not assume any of it simply ships. Check Japan Customs' export page and your own country's import rules before you buy, not after the parcel is packed — I go through this in more detail in what you can't ship out of Japan.
The console problem is electricity, not region
If you are tempted to solve region locking by importing the matching Japanese console — and for a 3DS or a PS2 that is the only real solution — the next obstacle is power, and it is genuinely separate.
Japan's mains supply is 100V, at 50Hz in eastern Japan and 60Hz in the west. Most of the world runs higher. A plug adapter changes the shape of the pins and nothing else; it does not step the voltage down. Whether your specific console tolerates your specific mains depends on its power supply, and that is a question to answer before you buy, not after.
Nintendo's own guidance on using a console abroad names three separate issues — voltage requirements, wireless communication requirements, and warranty coverage — and notes that the limited warranty applies only within the country the console was intended to be sold in. That last point is worth sitting with. An imported console that fails is an imported console you are on your own with, and posting it back to Japan for a repair costs more than most of these consoles are worth.
✅ Key point
Three questions, in this order, before importing any Japanese console:
- Will the games I want actually run on it? (Region, per platform.)
- Will it run on my mains? (100V, and your own supply.)
- What happens if it breaks? (Warranty does not travel.)
If you cannot answer all three, you are not ready to buy the console — and it may be cheaper to buy the game for hardware you already own.
What the game actually costs to get to you
Now the money. The listing price is line one of five, and for games it is often not the biggest line.
- Item price. The yen figure on the listing. For auctions, remember this is a ceiling you set, not a price you know.
- Domestic Japanese shipping. Getting the game from a Japanese seller to your service's warehouse. Set by the seller. Often a few hundred yen for something game-sized, sometimes free.
- Service fee. The proxy's charge for buying on your behalf — a flat amount or a percentage depending on the service. Usually the smallest line, and rarely the one that decides your total.
- International shipping. The big variable. Driven by weight and box size.
- Arrival charges. Duty, VAT or their local equivalent, set by your own country, collected when the parcel lands.
I am at the sending end of this, so I can tell you exactly what the paperwork says and what the Japanese-side costs are. What you are charged on arrival depends on where you live, and I am not going to guess at it — thresholds, rates and de minimis values differ by country and change. How the customs charge is worked out explains the mechanism, and then your own customs authority gives you the numbers.
Why games are unusually good value to ship
Here is the genuinely cheerful part, and it is the opposite of the figure-collecting problem.
Carriers bill on volumetric weight — the box's size converted into a billable weight — and charge on whichever is greater, actual or volumetric. Most Japanese hobby imports lose badly on this, because they are large and light. Games are the exception: a cartridge or a disc case is small and comparatively dense, so it is one of the few categories where you are billed close to actual weight rather than a penalty for air. Why a light box from Japan costs like a heavy one explains the mechanic properly.
The consequence is a real strategy rather than a platitude: games reward buying several at once far more than they punish it. A single cartridge shipped alone means paying an international shipping bill — the largest line in most orders — to move something that weighs almost nothing. Five games in the same box cost barely more to send than one, and that is where importing stops being a novelty and starts being sensible. Consolidating several Japanese orders into one box covers how to actually arrange that, including the storage windows you have to work inside.
The reverse also holds. A boxed retro console — original packaging, polystyrene insert, cables — is bulky, light and fragile, so it flips straight back into the volumetric penalty and behaves like a figure rather than a game. Price that as a completely different kind of parcel.
An illustration, clearly labelled
The shape of the arithmetic, using placeholder amounts so you can see the proportions rather than believe the numbers. These are illustrative figures, not quotes — only the structure is real.
| Line | One game alone | Five games together |
|---|---|---|
| Items | ¥3,000 | ¥15,000 |
| Domestic shipping to warehouse | ¥500 | ¥1,500 (several sellers) |
| Service fee | one fee | one fee |
| International shipping | one full bill | barely more than one bill |
| Arrival charges | your country's rules | your country's rules, on a higher declared value |
The point is not the yen. It is that lines three and four barely move between the two columns while line one multiplies by five — and that a higher total declared value can change how the parcel is treated on arrival. Cheaper per game is not the same as cheaper, and a consolidated parcel can cross a threshold that five small ones would not have. Both effects are real; which one dominates depends on where you live.
Buying secondhand without being disappointed
Most interesting Japanese games are secondhand, and Japanese secondhand listings are more informative than people from other markets expect — once you can read the grading.
Japanese sellers grade condition on a scale that does not map neatly onto "used – good". A distinction that matters specifically for games: whether the listing covers the disc or the complete package. Manuals, obi strips, spine cards and the outer case are described separately, and for older titles these carry much of the value. A cheap listing is often cheap because it is disc-only, and that will be stated rather than hidden — it is simply stated in a way you have to know how to read. Reading Japanese secondhand condition grades is the piece to have open in another tab while you browse.
The listings I have the fewest problems with, packing-wise, are the ones where the seller photographed the item from several angles and wrote a slightly boring description. The ones that go wrong are the single flattering photo with three words underneath. This is not a Japan-specific insight, but Japanese marketplaces make it unusually easy to act on, because thorough sellers are the norm rather than the exception.
If your hunting ground is going to be auctions rather than fixed-price listings, the bidding mechanics are their own subject — end-time behaviour, and the fact that your maximum bid is a commitment, not a wish. Yahoo! Auctions Japan for overseas bidders covers that.
| Service | Service fee | No membership fee | English support | Best for |
|---|---|---|---|---|
| CDJapan | No fee | Yes | ★★★★★ | Music, anime and merch you can order direct — no proxy needed at all |
| Solaris Japan | No fee | Yes | ★★★★★ | Figures and hobby goods quoted with international shipping already included |
| Amazon.co.jp | No fee | Yes | ★★★ | Items already marked as shipping internationally — check before assuming a proxy is needed |
| Mercari Japan | No fee | Yes | ★★ | Secondhand finds at Japanese domestic prices, but only reachable through a proxy |
| Yahoo! Auctions Japan | No fee | Yes | ★★ | Rare and out-of-print items, where the deepest Japanese supply still sits |
Service fees are the operator's own published per-order charge and exclude the item price, domestic Japanese shipping, international shipping and any duty or VAT charged on arrival. Fees quoted as a percentage of order value are shown as "Varies". Operators change these tables without notice, so confirm on their fee page before you commit; the date each figure was checked is stated in the article it appears in.
Where the good listings actually are
There is no single Japanese games site to point at, which is precisely why a service that reaches several is useful.
- Yahoo! Auctions — the deepest pool for retro and rare, and the most work. Auction dynamics, variable sellers, occasional job lots that are excellent value if you want the whole lot.
- Mercari Japan — fixed prices, individual sellers clearing shelves. Good for common titles at sane prices, less good for anything sought-after, because it sells fast.
- Japanese hobby and secondhand chains — consistent grading and reliable descriptions, at prices that reflect that reliability. Worth the premium when you care about completeness.
- Shops that ship internationally themselves — worth checking first for anything new and in print, because if a shop will post directly to you, a proxy fee is money spent for nothing.
That last point deserves emphasis, since it runs against this site's own commercial interest: do not pay a proxy to buy something you could have bought direct. Proxies earn their fee on the listings you cannot reach — auctions, individual sellers, shops that reject foreign cards. For a current release stocked by an international retailer, buy it direct.
Games raise region, language and hardware questions that figures do not. If the order also includes game character merchandise, check Solaris Japan separately so the figure part of the purchase is not hidden inside a proxy total built for software or consoles.
Who should buy what
- You want one specific modern game, in Japanese, for a Switch, PS4, PS5 or Xbox you already own. Check the language on the specific title, then buy. The region side is fine. If the saving is small, be honest that international shipping on one small parcel may eat it — see whether anything else is worth adding to the box.
- You want several games at once. This is where importing genuinely pays. Buy through one service, have them held, and ship together. The shipping line barely grows while the value does.
- You want a Japanese-only title for a 3DS, PS2 or PS1. You need the matching Japanese console, and that is a hardware purchase with a power question and no warranty. Budget for it as a project, not an impulse.
- You want an Xbox 360 import. Check the individual title's region status before anything else. There is no shortcut.
- You want a sealed collectible or a boxed console. Different parcel, different rules. Volumetric weight applies, secondhand and electronics categories apply, and the declared value matters more. Slow down.
If this would be your first order from Japan of any kind, do it in the right sequence rather than learning it in the wrong one — your first order from Japan, in the order you should do it is the checklist. And if you are weighing up which proxy to open an account with, Buyee vs ZenMarket compares the two on the fees that actually differ.
For reaching Japanese auctions and marketplaces from outside Japan, this is the service I would start with — and, as above, the link earns this site a commission.
One last thing, because it is the mistake that makes people give up on importing entirely: check the platform's region status before you fall in love with a listing. Compatibility is a five-minute check and it is free. Discovering the answer after the parcel arrives costs you the item, the shipping, and any chance of sending it back for a price that makes sense.
Frequently asked questions
Are Japanese video games region locked?
It depends entirely on the platform, not on the game being Japanese. Nintendo Switch game cards are region free apart from the Chinese region, and PS4, PS5, Xbox One and Xbox Series consoles are region free for discs. The Nintendo 3DS is region locked, PS1 and PS2 are region locked, and the Xbox 360 was locked or unlocked title by title at the publisher's choice.
Will a Japanese Switch game be in English?
Sometimes, but never assume it. Many Japanese releases include multiple languages on the card and some are Japanese only, and the two look identical on a marketplace listing. Nintendo notes that you can check a game's supported region and support information on the packaging or the game's page, so verify the specific title rather than the platform.
Can I buy a Japanese console and use it at home?
Physically yes, but Japan's mains supply is 100V, at 50Hz in eastern Japan and 60Hz in the west, so the power side needs checking before anything else. Nintendo also points out that voltage, wireless requirements and warranty coverage all differ, and warranty applies only in the country the console was sold for. A plug-shape adapter alone does not change the voltage.
Why is my Japanese PS5 game asking for a Japanese account?
The disc itself is region free, but store content is not. DLC, add-ons and download codes are tied to the region of the account and the game, so a Japanese add-on generally needs a Japanese account. Buy the disc for the base game, and check before assuming any extras will work on your usual account.
Where do I actually buy older Japanese games from overseas?
Out-of-print and secondhand games mostly sit on Japanese auction sites and marketplaces that will not sell to a foreign address or card, so you need a proxy service to buy on your behalf and forward the parcel. New, in-print titles can sometimes be bought direct from a shop that ships internationally, which avoids a proxy fee entirely.
Is it cheaper to import games from Japan?
The listing price often is, but that is not the number that matters. Add domestic Japanese shipping to the warehouse, the service fee, international shipping and whatever your own country charges on arrival. On a single cheap cartridge those extras usually swamp the saving; on several games shipped together the maths improves considerably.
Prices and conditions change more often than you'd expect. Check the current terms on the official site before you book.
Check Buyee Opens the official site